Comments

Log in with itch.io to leave a comment.

Ok a few points, enjoyed the game, reminds me of Smash TV. Also this feels very much like revenge of the blender default cubes to me

The hitbox of enemies seems rather small, either that or theres very little visual feedback that enemies are being hit. I have good eyesight but my first thought when shooting enemies was that I wasn't sure it was actually doing anything and I wasnt sure I was doing it right. Perhaps leave some corpses of cubes on the ground. and have a more dramatic particle effect when an enemy is destroyed.

Also consider enlarging the enemies. I appreciate the aesthetic you are going for but each object having its own hitbox makes shooting such small targets frustrating.

Shop needs some balance work, I found myself spending most of my early money on health because I died almost instantly.

The ammo pickups appear bugged, I wasnt getting anything when collecting them which is particularly apparent when I am spending most of my loot on ammo. I spent most of my round 2 and 3 using the pistol because I was out of ammo, this isnt fun. If the ammor is going to be so scarce its useage needs to be felt more dramatically. The only noticable difference was fire rate, which for the sniper is a ddown side. I'm guessing the sniper has some sort of piercing to hit multiple enemies but it wasnt obvious.

Those are good points. The game balance and the visual representation of an enemy kill definitely need some work. I'll also look into leaving corpses, if it does not hinder the performance drastically.

Thanks for the feedback and for playing!

nice game

Thanks! :)